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Chapter 5

Mental models

Clever thinking tricks: think backwards, ask “and then what?”, and spot what usually happens.

8 activities inside

Before you start: Tell a grown-up about a time a clever trick helped you solve a problem.
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models · Inversion 10 min · pencil, crayons ★☆☆

How to make a mess

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Read aloud Let’s think backwards! How could you make your room super messy? Draw it. Then draw what keeps it tidy.

  1. Draw how to make a big mess.
  2. Draw what keeps your room tidy.
How to make a big mess
What keeps it tidy
Grown-up corner

Why it matters: Thinking how things go wrong shows how to make them go right.

Extend it: Ask “How could the morning go badly?” then turn each answer into a plan.

I felt: (color one)
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© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
models · Second-order thinking 10 min · pencil, crayons ★★☆

And then what?

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Read aloud Someone left the water running in the sink! What happens then? And then what? Draw each thing that happens.

  1. Draw what happens next, and next.
1. The water is left on
2. Then…
3. And then…
Grown-up corner

Why it matters: Asking “and then what?” shows that one thing leads to another.

Extend it: Play “and then what?”: we forget our coat, and then what?

I felt: (color one)
50
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
models · First principles 15 min · pencil, crayons ★☆☆

Shapes make things

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Read aloud Big things are made of simple shapes. Trace each one. Then build a house, car or robot from them!

  1. Trace each shape.
  2. Draw something made only of these shapes.
Build something from shapes
Grown-up corner

Why it matters: Inventors break big things into simple parts to understand them.

Extend it: Cut shapes from paper and let your child build pictures with them.

I felt: (color one)
51
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
models · Opportunity cost 10 min · crayons, pencil ★☆☆

Pick just one

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Read aloud You can have only one treat today! Color the one you pick. Cross out the rest. What did you give up?

  1. Color the one treat you pick.
  2. Cross out all the others.

Color one treat. Cross out the rest.

cookie
ice cream
cake
strawberries
banana
apple
Grown-up corner

Why it matters: Every choice means giving something up; that is opportunity cost.

Extend it: When choosing, ask: “If we pick this, what do we give up?”

I felt: (color one)
52
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
models · Compounding 15 min · pencil, crayons ★★☆

Double it!

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Read aloud Count each shape and color one square for each. Each number doubles! If it doubles again, how many come next?

  1. Count each shape.
  2. Color one square for each one.
  3. If it doubles again, how many come next?
87654321
Grown-up corner

Why it matters: Doubling starts small, then grows fast: that is compounding.

Extend it: Put 1 grain of rice on a plate, then 2, 4, 8, 16. Watch it grow!

I felt: (color one)
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© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
models · Base rates 15 min · pencil, crayons ★★☆

What will you see?

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Read aloud Here are animals spotted at a park. Count each kind. Which will you probably see at your park tomorrow?

  1. Count each animal.
  2. Color one square for each one.
  3. Circle what you will probably see.

Which will you probably see at your park?

87654321
Grown-up corner

Why it matters: What usually happens is the best first guess: that is a base rate.

Extend it: Before a walk, guess together what you will see most, then count and check.

I felt: (color one)
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© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
models · Map vs territory 15 min · pencil, crayons ★★☆

Map of my room

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Read aloud Pretend you are a bird looking down at your room. Draw a map: your bed, door and window. What is missing?

  1. Draw your room from above.
  2. Add your bed, door and window.
  3. Say what the map leaves out.
My room from above
Grown-up corner

Why it matters: A map is useful, but it never shows everything that is really there.

Extend it: Hide a toy, draw a map to it, and let your child find it.

I felt: (color one)
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© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
models · Incentives 10 min · pencil ★☆☆

Why did they do it?

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Read aloud Why did they do it? Draw a line from each one to what it gets.

  1. Draw a line to what each one gets.
sits
tidies up
comes home
visits
Grown-up corner

Why it matters: We all do things for a reason; spotting the reward explains a lot.

Extend it: Notice a reward that worked this week and talk about why it worked.

I felt: (color one)
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© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.