Chapter 1
Thinking
Be a detective! Look closely, spot the clues, and ask: what else could it be?
14 activities inside
Before you start: Tell a grown-up about a time you figured something out all by yourself.
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
Thinking · Critical thinking
10 min · pencil
★☆☆
Odd one out
Scan for the app
Read aloud In each row, three things belong together and one does not. Circle the odd one out. Can you say why?
- Look at each row.
- Circle the one that does not belong.
Grown-up corner
Why it matters: Saying why one thing doesn’t belong is the start of reasoning.
- Why does that one not belong?
- Could another one be the odd one out?
Extend it: Put four things from the kitchen on the table and play odd one out.
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
Thinking · Critical thinking
10 min · crayons
★☆☆
Rain detective
Scan for the app
Read aloud Did it rain today? Be a detective! Color every clue that tells you it rained.
- Look at each picture.
- Color the rain clues.
Color the clues that it rained
Grown-up corner
Why it matters: Detectives use clues to work out what is probably true.
- Which clue is the best one?
- Could there be a puddle without rain?
Extend it: Look out of the window together and find three clues about today’s weather.
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
Thinking · Alternatives thinking
15 min · pencil, crayons
★☆☆
Three ways to carry water
Scan for the app
Read aloud A thirsty plant needs water. A bucket works. What else could carry water? Draw three ways. One can be silly!
- Draw one way in each box.
Grown-up corner
Why it matters: There is almost always more than one way. Looking for it is a habit.
- Which way would spill the least?
- What makes your silly way silly?
Extend it: At bath time, carry water with a cup, a sponge and your hands. Which works best?
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
Thinking · Alternatives thinking
15 min · pencil, crayons
★☆☆
Circle magic
Scan for the app
Read aloud Trace each circle. Then turn each one into something different. A sun? A face? A ball? Make all three different!
- Trace each dotted circle.
- Turn each one into something new.
Draw a circle. Make it something else!
Grown-up corner
Why it matters: Seeing one shape as many things is flexible thinking.
- What did your circles become?
- Can you think of three more?
Extend it: Go on a circle hunt at home: plates, clocks, buttons. How many can you find?
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
Thinking · Problem-finding
10 min · pencil
★☆☆
What’s wrong here?
Scan for the app
Read aloud Some of these pictures are silly. A fish can’t live in a tree! Circle every silly picture.
- Look closely at each picture.
- Circle the silly ones.
Circle the silly pictures
Grown-up corner
Why it matters: Noticing that something is not right is the first step to fixing it.
- How did you know it was silly?
- How could we fix the silly ones?
Extend it: Say a silly sentence, like “I wear shoes on my ears,” and let your child spot it.
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
Thinking · Problem-finding
10 min · pencil
★☆☆
Fix it!
Scan for the app
Read aloud Each thing on the left has a problem. Say what is wrong. Then draw a line to the thing that fixes it.
- Say what is wrong.
- Draw a line to the fix.
Grown-up corner
Why it matters: Good problem-solvers first say what is wrong, then what would help.
- What else could fix a torn page?
- What problem did you fix today?
Extend it: When something goes wrong, ask “What is the problem?” before “How do we fix it?”
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
Thinking · Judgment and taste
10 min · crayons
★☆☆
Best for the snow
Scan for the app
Read aloud It’s a snowy day! Color the things that would keep you warm outside. Then draw yourself ready for the snow.
- Color what you would wear in the snow.
- Draw yourself ready to play.
Color what you would wear in the snow
Draw yourself dressed for the snow
Grown-up corner
Why it matters: Good judgment means choosing what fits the situation.
- Which one would keep you warmest?
- When is the swimsuit the best choice?
Extend it: Before going out, let your child pick clothes for the weather and say why.
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
Thinking · Judgment and taste
15 min · scissors, glue
★☆☆
I like, I don’t like
Scan for the app
Read aloud Cut out the food cards. Glue each one in a box: foods you like, and foods you don’t.
- Cut out the 4 cards.
- Glue each one where it belongs.
glue here
glue here
glue here
glue here
I don’t like
glue here
glue here
glue here
glue here
Grown-up corner
Why it matters: Taste is personal, so any answer is right. Saying why is the skill.
- Why don’t you like that one?
- Has a food ever moved boxes for you?
Extend it: Try one new food this week and decide together which box it goes in.
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
Thinking · Probabilistic thinking
15 min · pencil, crayons
★★☆
Pick a sock
Scan for the app
Read aloud Count the striped socks and the plain socks. If you grab one without looking, which will it probably be?
- Count each kind of sock.
- Color one square for each sock.
- Circle the sock you will probably grab.
Which sock will you probably grab?
Grown-up corner
Why it matters: When there are more of one thing, it is more likely to be picked.
- Could you still grab a plain sock?
- How could a plain sock be more likely?
Extend it: Put 5 spoons and 1 fork in a bag. Guess, pull one out, put it back. Try it 10 times.
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
Thinking · Probabilistic thinking
15 min · scissors, glue
★★☆
Will it happen?
Scan for the app
Read aloud Will it happen tomorrow? Cut out the cards. Glue each one in Will, Might or Won’t.
- Cut out the 6 cards.
- Glue each card in a box.
Grown-up corner
Why it matters: Some things are sure, some might happen, and some never will.
- What would make rain more likely?
- What else will happen for sure?
Extend it: At breakfast, guess together: will, might or won’t? Check at bedtime.
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
Thinking · Systems thinking
10 min · pencil, crayons
★☆☆
The flower circle
Scan for the app
Read aloud A seed goes in the soil. With water and sun, it grows into a flower. The flower makes new seeds!
- Follow the arrows with your finger.
- Color each picture in the circle.
Grown-up corner
Why it matters: Each part of the circle needs the others. That is systems thinking.
- What if we forget the water?
- Where do new seeds come from?
Extend it: Plant a bean in a cup of soil together and watch the circle begin.
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
Thinking · Systems thinking
10 min · pencil
★☆☆
What happens next?
Scan for the app
Read aloud Things change. An egg hatches into a chick! Draw a line from each picture to what happens next.
- Draw a line to what happens next.
Grown-up corner
Why it matters: One thing leads to the next. Seeing that is systems thinking.
- What comes after the chick?
- What will you be like when you are bigger?
Extend it: Put an ice cube on a plate. Check it every few minutes: what happens next?
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
Thinking · Checking what's true
15 min · scissors, glue
★☆☆
Real or made-up?
Scan for the app
Read aloud Some animals are real. Some are only in stories. Glue each card in Real or Made-up.
- Cut out the 6 cards.
- Glue each one in Real or Made-up.
Real
glue here
glue here
glue here
Made-up
glue here
glue here
glue here
Grown-up corner
Why it matters: Telling real from pretend is the start of checking what is true.
- How do you know a dragon is made-up?
- How could we check if an animal is real?
Extend it: When you read a story together, ask: could this really happen?
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
Thinking · Checking what's true
10 min · pencil
★☆☆
Whose shadow?
Scan for the app
Read aloud These animals have lost their shadows. Look closely at each shape. Draw a line from each animal to its shadow.
- Look at the ears, legs and tails.
- Draw a line from animal to shadow.
Grown-up corner
Why it matters: Checking means looking for proof: the ears, the trunk, the shell.
- Which part helped you know?
- Which shadow was the trickiest?
Extend it: Make hand shadows on a wall with a flashlight and guess each other’s animals.
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.